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It's almost time to end the quest here. Begin to walk towards the graveyards ahead and attack the necromancers as soon as you can to make sure they can only bring a handful of dead skeletons back to life. Take on each at a time, and then gather the remaining troops and head for the final skirmish during the quest. The crypt fiends, abominations as well as necromancers, ghouls and other ghou could be a formidable foe when your team is exhausted and you're not making the most of your heroes' skills. Overcome this hurdle and sink the ship to complete the mission.
When the ships of Warcraft sinks and you'll be able to see an idea of the vile man Arthas is becoming.9. Frostmourne Arthas finds out that Muradin and his comrades have arrived in Northrend to search for the legendary runeblade known as Frostmourne. This weapon appears to Arthas as the perfect weapon to assist him in executing his revenge against Mal'Ganis. Arthas recruits an unwilling Muradin who is stunned by Arthas Recent actions to assist in the search for this legendary weapon.
Walk-Through: The final part of the human war has two tasks for you to complete to complete: first, locate the runeblade Frostmourne and then take Mal'Ganis's stronghold to the ground. You're thrown into the first mission from the very beginning when Arthas, Muradin, and an enlisted group of warriors are forced to pass through a gate to discover the sword.
Additionally, you'll get the ability to access your base which was built when you begin the mission. Your focus should be on controlling the small number of players while you search for Frostmourne but don't overlook your camp because you'll receive World of Warcraft visitors there as soon as the mission starts. Since your buildings will be set put some extra peasants out on gold and wooden and begin putting out troops to augment those already present to protect your base.
Take down the Guardian, and all his crew will be slain.The way to Frostmourne is filled with powerful creeps, but Arthas as well as Muradin have risen enough that you can easily be able to defeat the two. As always, make use of holy lights to help keep the remaining troops alive.
Also, you can switch with Muradin's thunder bolt as well as thunder clap to ward off opponents. After you've got to the finish of the road there's a group of ghostly creatures led by a level-10 revenant known as the Guardian. It is your responsibility to defeat this group to gain access to the cave to retrieve the sword. The task can be made a bit easier due to one particular fact that if you defeat the Guardian, the entire group will be killed with him. Concentrate all your efforts on him and you'll see him collapse fast.
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