Jan
Hotspots: Locations where loot was more accessible to players. Clan Wars- Some of the very first minigames available that were f2p-based, replacing big wilderness fights for clans. They used to be huge until Jagex failed updated it. New Bounty Hunter: After months of pvp jagex introduced lootkinder and a new way to play pk.
FFA arenas- Perhaps the most useless thing in Runescape This update was released as a bundle that ended clan wars forever, it managed to reduce the amount of players in the arena and made it an overall more boring experience. Don't even get me going on about the risky arena. Request assistance - This was made because we were unable to trade items in order to make new ones, e.g. smithing armour for low levels, air/law/etc running.
Capped Trading- Straight forward, will probably be rendered ineffective if updates are implemented. Gravestones- These were created to prevent traders from death and to allow traders to recover things. DA tournaments - Created to revive the staking system. However, they fail badly even with the la**** updates. Revenants- Created to take the place of pkers, people complained because they were too powerful however they're poor. However, they are too powerful in f2p.
Evidence that Jagex does not remove the content... Old Bounty Hunter- Was one of the first new methods of pking, a large crater was created from space, and it smashed every wild, old pking spots such as the big bone and small bone yards were destroyed. # in your article if you read this far.
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